I agree with you, which is essentially why I'm stepping away for now. I don't know what makes a secret room in obscure video game on a system very few people owned something "everybody" knows and is interested in, but makes the combustibility of early celluloid dull even when I compare it to nitroglycerin (a damn easy comparison. I'm amazed projectors didn't explode every time instead of just sometimes.) I get that not everybody is interested in explosions. I don't get the assumption that an audience that loves video games and military history isn't interested in explosions. It's probably faster for me to just ... find the audience that likes explosions.
(no subject)
Date: 2016-01-19 06:53 pm (UTC)